Fix & optimize incorrect function declarations (#918)
* All functions that access database must be declared as `STABLE`, not `IMMUTABLE` -- because database can change at any moment, e.g. during an update * there are a few functions that could be made `STRICT` -- passing `NULL` as a parameter will always result in a `NULL`, but for some reason that causes a significant decrease in perf. * tagged one function as parallel safe NOTE: somehow `ST_AsMVT()` method of tile generation is showing 70-90% slowdown with this patch. I am not sure of why this is happening. If the reason is the `IMMUTABLE` -> `STABLE` change, we may have to dig deeper into PG optimization
This commit is contained in:
@@ -56,5 +56,6 @@ FROM (
|
||||
WHERE zoom_level >= 14
|
||||
) AS zoom_levels
|
||||
WHERE geometry && bbox;
|
||||
$$ LANGUAGE SQL IMMUTABLE
|
||||
$$ LANGUAGE SQL STABLE
|
||||
-- STRICT
|
||||
PARALLEL SAFE;
|
||||
|
||||
Reference in New Issue
Block a user