Fix & optimize incorrect function declarations (#918)
* All functions that access database must be declared as `STABLE`, not `IMMUTABLE` -- because database can change at any moment, e.g. during an update * there are a few functions that could be made `STRICT` -- passing `NULL` as a parameter will always result in a `NULL`, but for some reason that causes a significant decrease in perf. * tagged one function as parallel safe NOTE: somehow `ST_AsMVT()` method of tile generation is showing 70-90% slowdown with this patch. I am not sure of why this is happening. If the reason is the `IMMUTABLE` -> `STABLE` change, we may have to dig deeper into PG optimization
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@@ -142,5 +142,6 @@ FROM (
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FROM layer_city(bbox, zoom_level, pixel_width)
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ORDER BY "rank" ASC
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) AS place_all
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$$ LANGUAGE SQL IMMUTABLE
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$$ LANGUAGE SQL STABLE
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PARALLEL SAFE;
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-- TODO: Check if the above can be made STRICT -- i.e. if pixel_width could be NULL
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