Replacing update on the whole table with an update only on changed rows.
The goal is to update more quickly by just updating the changing content.
The update now focus on osm_id of changed rows, it use index. Add a where clause tags != update_tags(tags, geometry) to ensure only update when changed.
It requires one more trigger and a table to store changed osm_id.
The UPDATE is keep in a function to be reusable for initial setup and trigger update.
It is a based on the already merged https://github.com/openmaptiles/openmaptiles/pull/944
It is a separated PR as less obvious than previous. It replaces the reset of the `rank` field to NULL by missing value resulting of `LEFT JOIN`. It avoid triggering a new update on the table by reset the value then re-seting it to initial or new value.
It addresses #814.
Thanks @frodrigo
Replacing update on the whole table with an update only on changed rows.
The goal is to update more quickly by just updating the changing content.
The update now focus on osm_id of changed rows, it use index. Add a where clause tags != update_tags(tags, geometry) to ensure only update when changed.
It requires one more trigger and a table to store changed osm_id.
The UPDATE is keep in a function to be reusable for initial setup and trigger update.
It is a based on the already merged https://github.com/openmaptiles/openmaptiles/pull/944
It is a separated PR as less obvious than previous. It replaces the reset of the `rank` field to NULL by missing value resulting of `LEFT JOIN`. It avoid triggering a new update on the table by reset the value then re-seting it to initial or new value.
It addresses #814.
Thanks @frodrigo
Replacing update on the whole table with an update only on changed rows.
The goal is to update more quickly by just updating the changing content.
The update now focus on osm_id of changed rows, it use index. Add a where clause tags != update_tags(tags, geometry) en ensure only update when changed.
It requires one more trigger and a table to store changed osm_id.
The UPDATE is keep in a function to be reusable for initial setup and trigger update.
I try many code layout before done it in this way with the goal to keep the code for initial pass and for update. It should have low impact on initial data load. Better performance for row update can be achieve with BEFORE UPDATE, but require to duplicate the logic.
It is not based on the already merged https://github.com/openmaptiles/openmaptiles/pull/896 because calling and update within a function for each updated row was not efficient for larger table (like housenumber).
It addresses #814.
* Remake update_peak_point use incremental update #814
* Make update_aerodrome_label_point use incremental update #814
* Make housenumber_centroid use incremental update #814
* Make update_continent_point use incremental update #814
* Make update_island_point use incremental update #814
* Make update_island_polygon use incremental update #814
* Remove dead code in update_state_point.sql
* Make update_state_point use incremental update #814
* Remove dead code in update_country_point.sql
* Make update_country_point use incremental update #814
* Make osm_poi_polygon use incremental update #814
Thanks @frodrigo
Move the hard coded `openmaptiles.yaml` from Makefile to a variable. Allows use other tileset definition.
A step forward easy alternative layer definition.
Improve 97216c5c191bf0df3705134cff234ed980f8ac78 and #853
In case of replay update it may fails because of already existing primary key on osm_id.
Add a on conflict clause to make it fail safe.
* All functions that access database must be declared as `STABLE`, not `IMMUTABLE` -- because database can change at any moment, e.g. during an update
* there are a few functions that could be made `STRICT` -- passing `NULL` as a parameter will always result in a `NULL`, but for some reason that causes a significant decrease in perf.
* tagged one function as parallel safe
NOTE: somehow `ST_AsMVT()` method of tile generation is showing 70-90% slowdown with this patch. I am not sure of why this is happening. If the reason is the `IMMUTABLE` -> `STABLE` change, we may have to dig deeper into PG optimization