This pull request includes changes to migrate ESLint configuration files
from CommonJS (`.cjs`) to ECMAScript modules (`.mjs`) as the default.
### ESLint Configuration Generation Changes
The changes also ensure consistent generated eslint configs based on the
base eslint config.
- If the workspace root has an `eslint.config.cjs` or `eslint.config.js`
with `module.exports`. When you create a library or application it will
generate an accompanying config at path
`{projectRoot}/eslint.config.cjs` of the same format.
- If the workspace root has an `eslint.config.mjs` or
`eslint.config.mjs` with `export default`. When you create a library or
application it will generate an accompanying config at path
`{projectRoot}/eslint.config.mjs`.
- If no eslint config is found at the workspace root one will be created
`eslint.config.mjs`
This PR updates our generators to use `eslint.config.cjs` instead of
`eslint.config.js` so that Node resolution will treat it as CommonJS.
This solves an issue where having `"type": "module"` in `package.json`
will result in an error when Node tries to resolve the config file as
ESM.
Also allows us to clean up out Remix generators to not have to rename to
`eslint.config.cjs` to solve the same issue.
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## Current Behavior
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## Expected Behavior
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## Related Issue(s)
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Fixes #
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## Current Behavior
<!-- This is the behavior we have today -->
when create fresh angular or react integrated project no eslint
extension out of the box. Few years ago I fill the issue
https://github.com/nrwl/nx/issues/7047 about deprecated tslint extension
looks like that has been deleted but without change to eslint extension
## Expected Behavior
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-->
when I create angular / react project eslint extension should be added
to recommended vscode extensions
## Related Issue(s)
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merged. -->
Fixes #
…ets (#23264)"
This reverts commit 85c89160
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<!-- Please make sure that your commit message follows our format -->
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## Current Behavior
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## Expected Behavior
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## Related Issue(s)
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merged. -->
Fixes #
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## Current Behavior
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Calculating conflicts in target names does not consider if the
project.json defined targets will actually be impacted by the plugin
that wants to be added creating false negatives
## Expected Behavior
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Calculating conflicts should be more accurate
## Related Issue(s)
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merged. -->
Fixes#22476